Expected outcomes
By the end of this Unit, teachers will
have
- learned about different ways in which ICT can help them
as teachers and provide learning opportunities for their pupils using symbol
and multimedia software
- considered ways in which symbol and multimedia software
can be used to create spectator resources to support communication, literacy
and recording
- explored the use of symbol and multimedia software to
create participant resources to support communication, literacy and recording
- thought about how to make symbol and multimedia resources
on the computer accessible to pupils
- created ICT resources to use with their pupils
- developed a greater understanding of how to make the most
of the symbol and multimedia resources they have in their own schools
Use symbol-processing software to write Be
familiar with the basic functions of the symbol-processing software used in
your school. Use it to create, save and print documents containing symbols.
See Scenarios: 1a, 1b, 2a, 2b, 3, 4a, and 5b
Use grid-making software to create grids Use
grid-making software in your school to create, save and print grids containing
symbols.
See Scenarios: 1a, 2a, 2b, 3, 4a, and 5b
Use a digital camera to put photographs on your computer
Use your digital camera to take photographs and, using the software
that came with the camera, transfer them to your computer. Save (or export) the
photographs as different types of file; this is important, as some applications
will recognize only particular types. Save (or export) the photograph files
to the folder you want to store them in.
See Scenarios: 1b, 2a, 3, 4a, 4b, and 5b
Use a scanner to put pictures and photographs on your
computer Use your scanner to scan photographs (or pictures) onto your
computer.
See Scenarios: 1b, 2a, 3, 4a, 4b, and 5b
Note: Do not worry if your school does not have both a
digital camera and a scanner you can use either. We have included both,
to accommodate differences in provision.
Incorporate the pictures and photographs into documents
Find photographs and pictures to insert into documents you have created
using e.g. symbol-processing software, a word processor or desktop publishing
package.
See Scenarios: 1b, 2a, 3, 4a, and 5b
Make overlays for the overlay keyboard Plug your
overlay keyboard into your computer and use overlays. Use overlay creating
software to create resources to use with your overlay keyboard.
See Scenarios: 2a, 2b, 3, and 4a
Create on-screen grids Use on-screen grid-making
software to create on-screen grids.
See Scenarios: 2a, 2b, 3, and 4a
Note: You can use overlay keyboards and on-screen grids in
similar ways to support literacy. Pupils who need a clear distinction between
the object (symbol or picture) they are selecting and the writing they have
produced, may find it less confusing to use an overlay keyboard. On-screen
grids are more versatile they can be nested to give pupils a far greater
choice of symbols or pictures and may be better for pupils who are able
to cope with a more complex on-screen presentation.
Use a fax machine Use your schools fax
machine to communicate with other schools, using symbols.
See Scenario: 2b
Use the Internet to send emails Use your
schools email software to send and receive emails. You may also want to
attach photographs and pictures to your emails; your email software will have a
facility that allows you to do this.
See Scenario: 2b
Use a simple multimedia program to create a slide show
Create blank pages with your schools multimedia software and add
photographs. Alter the background colour and add text to your pages. Link them
together to make a slide show.
See Scenarios: 4a, 4b, and 5b
Use sound recording software to record a sound and save
it Plug a microphone into your computer and use sound recording
software to record sounds. Play back the recording and edit out any unwanted
parts. Save the recording as a sound file and browse to the folder you want to
store them in.
See Scenarios: 4b, and 5b
Load and start up a CD-ROM Load a CD-ROM into
your computers CD drive and start it up.
See Scenario: 5a
Connect switches to the computer Plug switches
into your computer. Understand that switches always have to be plugged into an
interface which is connected to the computer; this may be an interface box, a
Mouser, some types of overlay keyboard, adapted mice and adapted keyboards.
See Scenario: 5a
Note: You will need to know where things like sound files,
symbols, pictures and photographs are stored on your computer so you can
include these in your activities.
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