Level 2 Early language
At this stage the pupil is intentionally using
from twenty to fifty key meanings and may occasionally link these together into
short sentences. PECS pupils are confidently using picture exchange to obtain
their preferred toys, food or activities and are ready to pay more attention to
the meanings of specific symbols and to expand the number of their choices,
instead of relying mainly on context. Expressive communication will still
include looking, facial expression, body language, pointing, and gesture etc,
but will include more and more use of a formalized language system such as
recognizable spoken or signed words, or symbol indications often with
several methods combined together in the same utterance.
Computer use will be more relevant at this
stage, to support the development of basic concepts, receptive vocabulary and
language, rather than as a means of expression. It is important that the focus
of intervention should be on helping pupils to communicate effectively, not on
teaching them to use technology per se.
| Communication
level |
Classroom
approach and activities |
Key materials
and ICT equipment |
| Understanding is
still partly situational and based on decoding key words |
Work on
generalizing concepts and word meanings into different situational and
grammatical contexts. |
Computer use
create lots of simple picture and symbol activities with auditory
feedback to help generalize the meanings of words e.g. houses come in many
shapes and forms. |
| Has achieved
Phase I & II of PECS - can sighnal a request by handing over a picture |
Phase III of PECS
(discrimination training and error correction). |
Expand range of
preferred reinforcers and distractors, to add to PECS pictures set ; introduce
PECS book. |
| Learns through
own activities |
Encourage
independence. |
Computer use
to consolidate independent computer control skills |
| Imaginative/symbolic play; real objects hold symbolic meaning |
Encourage pair /
group play. |
|
| Expressive
language at one-word (or two-word) level |
Augment speech
attempts and communication modalities available, by introduction of symbolic
objects, photos, pictures and symbols, (and signs, if appropriate) to widen the
range of vocabulary to which the child has access. |
Continued
creation of a bank of symbol based materials (see section on Making
Materials) |
| Child is being
introduced to lots of new vocabulary and starts combining meanings (two or
three symbols) |
Lots of games and
activities involving symbols; model symbol use by pointing to key symbols as
you speak |
Computer with
speech feedback to develop agent/action/object constructions
colour-coded grids in Clicker or Writing With Symbols 2000 |
| Increasing
vocabulary |
Phase out photos
and pictures; phase in symbols: include people, activities and feelings
relevant to the child, not just nouns. |
Computer with
speech feedback to provide additional support to symbol recognition and use in
writing activities (Clicker or Writing With Symbols 2000) |
| Can choose /
indicate single pictures from a range of about four to twenty |
Use a variety of
symbol topic charts; start building a symbol communication book. |
Digitized VOCA
with multiple messages (four to twenty keys) |
Things to think about
How do we progress from cause and effect
Many pupils get stuck with the same
battery-operated toy or the same very basic software on the computer, allegedly
doing cause-and-effect if they seem to have got
it at first then seem to lose it again, consider the possibility that
they are horribly bored! To gain access to a wider range of curriculum material
and language skill, they need to move on to activities that stretch them
further, such as making specific selections from a range of possible choices.
To do this they may need to develop and improve their computer control skills,
so that they can move about the screen and make selections easily.
Improving control skills
A range of programs that require progressively more accuracy
in the use of touch screens and pointing devices (mice, rollerballs, joysticks)
can be used. Touch screen programs can be set to touch the object
rather than touch anywhere. Many programs offer language
opportunities alongside the development of operational skills Reveal, My
World, SwitchIt! Scenes, Kaleidoscope.
For pupils with physical impairments who are switch users,
this means learning to understand scanning (a cursor or highlight box that
moves from item to item in an array of possible choices), and learning to time
their switch press accurately (to stop the scanning cursor at the right
moment). It may involve making a transition from a single switch to using two
switches, if possible, or harder mastering an automatic scan (see
Unit 8 The development of switching skills).
Example programs Blob for Windows, Foundation Mouse
Skills, My World, BioBytes, SwitchIt! Pictures, Switch On Travel, SwitchIt!
Scenes, Splatter, DoodlePlus as well as open content programs e.g. Clicker 4,
Inclusive Writer, ChooseIt! Maker and Writing with Symbols 2000 for
personalized activities such as finding the childs name, pictures of
their mum, dad, pets, house, friends, etc.
Help the pupil to use signs, symbols or VOCAs in active
and interactive participation
Component parts of this are: attention, shared looking,
listening, responding to non-verbal cues, anticipation, initiation, turn taking
to maintain interaction, and timing. Circle time, story reading, and drama can
provide a useful focus for developing these communication skills.
Using single VOCAs or digitized VOCAs with the facility to
attach multiple switches, so that a group can all use the same VOCA, pupils
(speaking and non-speaking) take turns to provide the repeated catch phrase in
a story or song broken down into separate parts e.g. Ill huff and
Ill puff and Ill blow your house down; Incey
wincey spider / climbed up the water spout / , down came the rain / ,
etc.
Mairi and her group love stories and are already well used
to operating a single-message VOCA to take turns to say the repetitive line.
Mairi needs to move on a little, read more age-appropriate texts, do more
sophisticated listening, and take more control over the turn-taking process.
The alternate lines of a number of whole story texts have been programmed into
a Chatbox (digitized VOCA), one per location in a progressive sequence (one
story per level / theme). An overlay for each story has been prepared, with a
key symbol of the message to indicate the content of each location. Mairi and
an adult partner can read the whole books together, taking turns. There is a
big red sticky label dot positioned on the story book page at the
beginning of each line that Mairi is to say; she has to pay more
attention to the text on the page, and follow the readers finger (even if
she is not actually reading every word). When she is more used to this process,
the plan is to ask an older pupil from the mainstream school to come in to the
Unit to be a story buddy to do this special kind of paired
reading with Mairi, and hopefully to go to the library with her, to choose
stories for the activity.
Key skills and equipment
The key skills for the above examples are the ability to:
- record messages into a Chatbox (multiple location /
multiple level digitized VOCA)
- change the theme and overlay on the VOCA (to have
several stories available)
The key equipment is:
- Chatbox (multiple location / multiple level digitized
VOCA)
- story books with spots / stars at the beginning of each
section that has been recorded into the VOCA
Tip: Pupils using AAC also need to see a good role model of
someone using their communication system effectively. The model needs to be
more sophisticated than their own current level, but simple enough for them to
follow and hopefully to imitate.
When pupils do express themselves, e.g. through signing or
pointing to symbols, perhaps with telegrammatic utterances, these can be
expanded by the adult in the same communication medium (rather than
corrected through the spoken medium). This is how young pupils
learn spoken language.
Also, ensure that vocabulary taught and made available to
the pupil is not just of things but also includes a balance of
verbs, adjectives, feelings, adverbs prepositions, etc.
Once the pupil has learned lots more symbols, organize these
so that he / she can find and access them for language and communication
functions, not just participation.
Scenario 10
Language unit teacher Mrs C., together with the speech and
language therapist, created a stack of eight and sixteen-location symbol and
word overlays for a Macaw (digitized VOCA), lists of suggested messages and a
simple to follow wall-chart guide to reprogramming (so that classroom SNAs can
quickly set up a new game). Kevin, who is non-speaking, is empowered in a game
of Simon Says by pressing the Macaw, telling his classmates (and
adult staff) what to do, deciding whether they have done it satisfactorily, and
listening when it is the turn of other pupils to press. Vocabulary is
progressively more complex and cognitively demanding as the levels increase.
The level is set by the teacher.
Level 1. overlays have messages such as:
jump, hop, sleep, eat
Level 2. overlays include: touch your head, wave
your hand Level 3. overlays include: hide under the
table, hide behind the door Level 4. overlays
include: look happy, look frightened
Pupils and adults carrying out these actions have been
photographed with the digital camera. These pictures have been used in wall
charts with full sentences (with symbols) as labels.
Key skills and equipment
The key skills for the above examples are the ability to:
- record messages into a multiple location / multiple
level VOCA
- make overlays with symbols for the actions and one
location for Simon says
- organize equipment into packs with clear instructions on
how to use the contents
The key equipment is:
- multiple location / multiple level digitized VOCA with
appropriate overlays
     |