Scenario 5 Intentional:
Conventional
By this stage and possibly earlier, switches
begin to offer not only cause-and-effect opportunities but also the chance to
improve the pupils timing of switch activation. This in turn opens up a
range of opportunities, but it does mean that the software needed to address
this more complex skill needs to be chosen with timing in mind, rather than
simply extending cause-and-effect understanding.
Using a computer with a touch screen (Touch
Monitor or add-on window clipped to a normal monitor) is an option that becomes
more consistent and viable to a pupil whose functional communication is at this
level, although some success may be obtained when using it with pupils within
level 3.
Example 5a From cause-and-effect to
switch timing
For switch users, focus moves away from
cause-and-effect using computers more towards improving timing. This stage
requires motor skills to operate the switch as well as cognitive skills to
understand the task, as the pupil has to wait until the right time before
pressing the switch.
| preparation |
PC with
appropriate switch and switch interface. The pupil should have already carried
out functional activities relating to the objects depicted on screen with this
software. |
| software |
SwitchIt! At
Home |
| objective |
Relating
functional activities carried out with real objects in and around the home to
their two-dimensional presentation on screen. It is important to have some
understanding of whether a pupils vision will be sufficient to (a) see
what is on screen, and (b) associate what is on screen with the real object it
refers to. There are many visual perceptual disorders which can make this
apparently simple task perceptually challenging. Nevertheless, this and related
programs can help to identify the effect of some visual perceptual
disorders. |
| other
options |
Introduce timing
of response in addition to cause-and-effect. It may be helpful to stick with
one suite of software to reduce the chance of the pupil being confused by
different styles of presentation e.g. the LäraMera suite uses a consistent
presentation style throughout Step by Step, On the Farm, Learn More
through Games etc. |
Note: because different software, and even
different activities within the same software, may operate in different ways,
care needs to be taken so as not to make the task of accessing the computer
cognitively more complex than the pupil can cope with. It can be helpful to
introduce a recording system that all staff can use. This way any advantages of
particular software can be noted and communicated to other staff.
Key skills and equipment
The key skills for the above example are the ability to:
- relate functional activities to two-dimensional
representations on screen
- focus on switch timing as opposed to just
cause-and-effect
- choose software with consistency of interface to reduce
confusion
The key equipment is:
- PC, switch, switch interface
- SwitchIt! Series of software with emphasis on timing use
of switch
- functional activities represented in software
images
Example 5b Introducing hot spots
As we have seen, pupils who cannot access a keyboard, mouse,
touch screen or joystick may be able to use a single switch or more than one
switch. A number of strategies are then available to allow the pupil to choose
what the switch will activate on screen. The simplest is for the teacher to
move the mouse pointer between items on screen. Then, when the pupil presses
the switch the computer accepts the switch press as a mouse click. Lots of
interesting turn-taking opportunities are afforded by this partnership between
pupil and helper. Through this means the pupils timing can be improved.
However, choice remains with the teacher / helper.
Hot spots introduce a greater degree of independence. Items
are pre-selected and the mouse pointer automatically moves, or scans, between
hot spots. An item under the hot spot is then selected by
activating the switch.
| preparation |
Obtain software
with ready made hot spots. Begin using it in turn-taking mode, i.e. the helper
moves the mouse pointer but the pupil activates switch to choose. |
| equipment |
see below |
| objective |
Consolidating
cause and effect, timing and choice in partnership with pupil. Many
factors will affect how easily a pupil effects the transition to some form of
independent choice making. For instance, sensory impairment will dictate the
size, contrast, number, complexity and arrangement of images on the screen.
Physical impairment will the indicate size and position of switch, and the
delay necessary between mouse pointer movements. Cognitive impairment will
affect whether two-dimensional images are understood, time needed to process
images, the need for auditory or visual presentation, or both. |
| other
suggestions |
See also Unit 7
Accessing technology and Unit 8 The
development of switching skills. |
Key skills and equipment
The key skills for the above example are the ability to:
- introduce turn-taking with the mouse pointer under your
control and a switch controlled by the pupil
- focus on switch timing as well as choice making
- choose well contrasted images against an uncluttered
background
The key equipment is:
- PC, switch, switch interface
- Edmark Thinking Things 1 or equivalent point and
click software
Example 5c Making your own scanning
activities
A few programs allow you to design your own hot spots. This
can be a demanding process, so one option is to begin by using a simple program
with relatively few features. ChooseIt! Maker is a simple editing program for
building choice-making activities for switch users. You can add personalized
pictures, symbols, and sounds including speech, and present them on-screen for
switch users to scan through before selecting.
| preparation |
Check that the
symbols and images to be used on screen are familiar to the pupil, that they
are clear, uncluttered and few in number. |
| equipment |
see below |
| objective |
To pave the way
for independent selection of items on screen. |
| other
suggestions |
Begin by using a
multi-sensory approach, for example in the diagram above, attach a
bark to the dog. Ensure the method used to highlight each image can
be seen by the pupil. |
Key skills and equipment
The key skills for the above example are the ability to:
- produce images (pictures, symbol, line drawing etc.)
using ChooseIt! Maker
- set up two hot spots
The key equipment is:
- PC, switch, switch interface
- ChooseIt! Maker software
Example 5d Sales presentations in the classroom
Another effective method for creating images, sounds,
special effects and setting up hot spots is to use PowerPoint. This
application is better known as a business tool used for presenting reports,
lectures and sales pitches. A number of schools have used PowerPoint to produce
talking book templates (see Scenario 6).
| preparation |
First become
familiar with the basics of PowerPoint by following the tutorials supplied with
it. |
| equipment |
PC, switch,
switch interface or touch screen |
| objective |
Create hot spots
on PowerPoint display, each one producing a different effect. Operate by
switch, touch screen or mouse click. |
| other
suggestions |
Explore setting
up template slides with foreground and backgrounds tailored to the needs of
different pupils. |
Key skills and equipment
The key skills for the above example are the ability to:
- follow tutorial for PowerPoint.
- produce a PowerPoint presentation with two hot spots
activated by switch, mouse click or touch screen.
The key equipment is:
- PC, switch, interface, or touch screen
- PowerPoint software
Example 5e Talking books
A number of talking books are available on CD-ROM. They
allow pupils to explore images on screen, clicking on hot spots for various
actions (using a mouse or switch with switch interface). Although the story
lines and images used in many of the commercially available talking books may
be too complex, less complex books or pages from books may be suitable e.g.
Sherston Softwares Oxford Reading Tree series.
| preparation |
Load and explore one of the ORT series, or
equivalent, on CD-ROM. |
| equipment |
PC, switch with interface, software |
| objective |
In discussion with pupil, move mouse
pointer to different images with pupil having to click to activate the
image. |
Key skills and equipment
The key skills for the above example are the ability to:
- load Talking Book CD-ROM
- set up switch and interface; take turns with the pupil
The key equipment is:
- ORT Talking Book or equivalent
- switch with interface, PC
Example 5f IntelliTools IntelliKeys or
equivalent overlay keyboard
IntelliTools have a family of products for use with their
IntelliKeys overlay keyboard (which includes two switch sockets). Access to
such a keyboard may be provided to pupils with impaired vision, using tactile
images, possibly incorporating real objects or parts of objects, such as
objects of reference, Thermoform representations, Moon characters, pictures
etc. Overlay activities may be designed using a combination of
IntelliPics, Overlay Maker or ClickIt!.
| preparation |
Use IntelliPics
to create a two-picture (or real object etc) activity and record sounds to go
with each of the representations. Use Overlay Maker to create the overlay so
that it is recognized by IntelliKeys. |
| equipment |
IntelliPics,
Overlay Maker, or equivalent software, and IntelliKeys or equivalent
hardware |
| objective |
Become familiar
with manipulating images, importing, creating images and attaching effects such
as sounds. |
| other
suggestions |
Explore
additional IntelliKeys overlays such as those designed for Living Books
series. |
Key skills and equipment
The key skills for the above example are the ability to:
- create and edit overlay grids
- manufacture keyboard overlays incorporating tactile
images
The key equipment is:
- IntelliKeys or equivalent such as Discover: Board
- IntelliPics, Overlay Maker, ClickIt! or equivalent
overlay-making software
     |