Scenario 2 Computer screen pointer
control
There is no doubt that the ability to navigate
a pointer around a computer screen is a valuable skill. Much of todays
fun, motivating, educational software is controlled by pointing and
clicking. Using a computer mouse is a physically and cognitively
demanding task. The pupil has to have the physical control to move the pointer
to an appropriate place, as well as the cognitive and spatial ability to relate
pointer movement to mouse movement, not to mention the physical and cognitive
understanding of clicking, double clicking and
dragging.
Sometimes a pupil may have the cognitive
potential, but not the physical means to make effective use of a mouse. It is
tempting to think that if a pupil is not able to use a mouse, then the wide
range of good software is not accessible to them. This is not so! There is a
range of equipment which can make pointer control achievable. There are also
some techniques which can help.
Mouse alternatives (see Appendix 3 for product
list)
Rollerballs
A
rollerball is essentially an upside down mouse! Instead of having a
ball in the base, the rollerball sits on the desk, and you manipulate the ball
on the top of the device.
Rollerballs are now used by many people as a
mouse alternative and a range can be found in office supply shops and
catalogues. These tend to be ergonomically designed and need small, controlled
movements to use them efficiently. There is also a range of rollerballs more
suitable for pupils with special needs, some of which have extra facilities
such as pointer speed control, drag lock and sockets for switches to replace
the mouse buttons (see Appendix 3).
Most pupils with learning difficulties and many
with mild to moderate physical difficulties will find using a rollerball easier
than a mouse, particularly if used in conjunction with techniques such as
slowing down the pointer speed, as described below. Those with more severe
physical difficulties may still have difficulty and need to try other devices.
Some pupils find that they can use a rollerball
to locate an item on the screen, but when it comes to making a selection they
accidentally knock the ball when reaching for the button. In such a case it is
a good idea to connect an external switch. In the case of the Penny and Giles
Roller Plus there is a little additional switch box that can be attached. It is
possible to buy adapted Microspeed rollerballs from a range of suppliers. These
have sockets for switches to be plugged in to supplement the button actions of
the rollerball.
Example 2a A thirteen-year-old boy with
Duchennes muscular dystrophy using a rollerball to access all his computer work
Problem
Gordon was finding it increasingly difficult to
manage a small keyboard. He found it difficult to get from one side to the
other. The effort of pressing the keys sometimes required him to use the weight
of his second hand to enable him to press down a letter key. However, he was
keen to follow the school curriculum and he was finding that he was relying
increasingly on the computer to occupy his leisure time. It was felt that the
time was right to find an alternative means of accessing the computer.
Solution
Choice and positioning of devices
It was decided that an on-screen keyboard would
be easier for Gordon to access than the small keyboard he had been using.
Gordon found that with his elbows supported on the arms of his powered
wheelchair he could get his hands to the middle of the tray. The arm rests
needed adjusting so that his shoulders were not pushed up. He required a padded
wrist rest to provide a firm base to support his wrists.
Gordon needed a rollerball with a fairly light,
freely rotating ball in the centre. Unfortunately, when Gordon moved the cursor
to the correct spot, he sometimes knocked the ball and jogged the cursor as he
reached over the ball to the button. To over come this the Microspeed
rollerball with switch sockets was used. A very light action Tash Microlight
switch was used to replace the left rollerball button. This was mounted at the
side of the rollerball so that a movement away from the ball was required to
activate it.
Choice of software
For recording his written work Gordon used an
on-screen frequency letter grid which had the most frequently used letters in
the centre and those less often used away from the centre. This minimized the
amount the ball needed to be rolled, thus conserving energy. The letter grid
incorporated a word predictor, so that as Gordon started to spell out a word
the program would predict possible words starting with the letters typed. If
the word Gordon was writing was predicted he could easily select it and so
avoid having to find all the individual letters to complete it. Gordon used SAW
with Prophet. However, there are other programs such as WiViK, Hands Off,
EZKeys, or Clicker with Penfriend that will give similar facilities. For
recording his maths work Gordon, used the AccessMaths program. For graphics he
liked using KidPix which enabled him to draw freehand as well as providing him
with some stamps (small pictures) that he could place anywhere on
his drawing.
Choice of activities
Gordon is using the computer for most of his
recording. He has a laptop computer that he takes home from school to home to
enable him to keep up with his home work.
Key skills and equipment
The key skills for the above example are the
ability to:
- find an alternative means of control for the computer,
in this case a rollerball
- adapt a rollerball to switch instead of button access
- an understanding of the different on-screen keyboard
layouts
- use of a word predictor for speeding-up output
The key equipment for the above example is:
- rollerball
- switch
- predictive software
- wrist rest
- on-screen letter grid
Joysticks
Joysticks are another mouse alternative
which can be useful for pupils with physical and / or learning difficulties.
The joysticks discussed here act as a direct alternative to a mouse and should
not be confused with games joysticks, which plug into a different
computer port and perform a very different function, or switch joysticks which
are used for scanning some communication aids and controlling some wheelchairs.
Controlling a joystick uses very
different physical skills from those required to use a mouse or rollerball.
Consequently, pupils who have not achieved accurate pointer control via a mouse
or rollerball make be able to use a joystick well. |
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It is often assumed that a pupil must have the ability to
grip the joystick handle to use the device. This is not the case. Many children
with severe physical difficulties achieve accurate control by pushing the
joystick from all directions with their hand or arm. As with any access device,
the positioning of a joystick can make a considerable difference to how well it
is used. For some pupils, placing the joystick flat on the desk in front of
them may be sufficient. For other pupils, a little more imagination may be
required. Pupils with learning difficulties may understand pointer control more
easily if the joystick is stood on its end, so creating a direct link between
the movement of the joystick and the movement of the screen pointer.
 
Pupils with physical difficulties may be helped by the
provision of a large sponge or t-bar grip, which are optional extras for the
joysticks currently available.
Example 2b An eight-year-old girl with difficulties
caused by head injury
Problem
Susans head injury left her with severe learning
difficulties and mild physical difficulties (she gets a tremor in her hands
when she attempts any manual activity). Her teacher felt that Susan could
benefit from using the computer for simple, motivating activities.
Susans attempts to use a mouse and a rollerball to
explore a CD-ROM were not successful. This was not wholly due to a physical
difficulty in controlling the devices, although her tremor was a slight
nuisance. The main problem was that Susan did not make the connection that what
she was doing with her hands was linked in any way to what was happening on the
computer screen!
Solution
Choice and positioning of device
Susan was introduced to a Joystick Plus. The
joystick was positioned vertically (on its end) directly below the computer
monitor. This created the situation whereby, if Susan pushed the joystick up,
then the screen pointer moved up; if she pushed the joystick down, the pointer
moved down, and so on. The Joystick Plus has a speed control, which meant that
whatever Susan was controlling could be slowed down. This enabled her to focus
on and track the movements on the screen more easily.
As well as there being a direct link between the movement of
the joystick and the screen pointer, the positioning of the joystick meant that
it was in close proximity to the screen. If Susan looked at the joystick as she
used it, her attention was automatically attracted by what was happening on the
screen.
Choice of software
Careful thought was given to the software used when Susan
was first introduced to the joystick. The Honey Bee game within Touch Games 1
software was used. This is an activity which involves pointing and clicking at
a large, brightly-coloured bee. This picks the bee up and the user uses their
pointing device to make him fly to a large, brightly-coloured flower. If this
is achieved, the flower flashes and music plays. This was appropriate software
to use with Susan for the following reasons:
- it presented a screen which was not too visually complex
- it gave a high level of visual and auditory feedback
throughout the activity to attract (and hopefully keep!) her attention
- Susan could potentially achieve some success after only a
very short period of concentration
Introduction to the activity
Susan was introduced to the activity after the bee had been
picked up. Her teacher explained and demonstrated the activity initially, while
Susan watched. Having shown interest, Susan was helped to use the joystick
(hand over hand). Susans teacher gradually withdrew her help as Susan
became more confident.
Susan gained great enjoyment from this activity and was very
soon completing the activity independently. Her teacher has since introduced
other similar activities and is hoping that her control of the joystick can be
used across an increasingly wide range of educational software.
Key skills and equipment
The key skills for the above example are the ability to:
- be able to correctly position equipment
- introduce a task at the correct level
The key equipment is:
- Joystick Plus
- Touch Games software used for joystick training
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