Scenario 3 Cause and effect
A pupil develops an understanding of cause and
effect via a switch, i.e. when the switch is activated there is an
understanding that it will cause something to happen.
We need to be sure that individuals have a true
understanding of cause and effect, and that this is consolidated. Often it is
felt that a pupil has understanding of cause and effect, but on closer scrutiny
it is found that instead the pupil is enjoying the reward provided by the
switch alone and that the effect of the switch activation e.g. movement of a
toy, is merely a diversion to which the pupils attention is drawn
briefly, before returning to the reward provided by the switch itself.
A pupil demonstrating a clear understanding of
cause and effect will activate the switch and then look and / or listen for the
reward and show pleasure from that reward. When the reward has finished,
providing it is sufficiently rewarding, the pupil will be motivated to activate
the switch again for the reward to be repeated. In this way the individual
demonstrates anticipation that something is going to happen and intent in
ensuring that they receive the reward.
The development of understanding of cause and
effect can be encouraged through a wide variety of curriculum activities by
using the following:
- switch-adapted battery-powered devices with or without a
timer unit
- a mains switching unit, enabling the use of electrical
appliances, e.g. tape recorder, food blender, hairdryer, sensory stimulation
resources such as the bubble tube
- light-tech communication devices, e.g. BIGmack, One Step
Communicator, DecAid
- computer with cause-and-effect software
Using a switch with battery-powered devices
Introduction
The use of a switch and switch adaptors gives
pupils with physical disabilities the opportunity to have control of a variety
of battery-powered devices, e.g. toys or a tape recorder, and to interact with
curriculum activities. This will encourage them to become active rather than
passive participants in learning. Using a switch in this way can encourage the
pupil to:
- understand that their actions can control their
environment, i.e. cause and effect
- increase interaction with other people
- make choices
- develop switching skills, which could lead to more
advanced switching and its use with other equipment
Choosing a battery-powered device
The following points need to be considered when
purchasing suitable battery-powered devices to adapt for switch use:
- Battery-powered toys need to have a simple on / off
switch.
- If the toy runs on a track, the battery compartment and
on / off switch must be attached to the track rather than to the moving toy.
- Bump-and-go toys are useful as they can be contained
within a lipped tray and so remain within the pupils field of vision, or
within a hoop on the floor.
- Remote control toys with a simple on / off motion are
useful, as the toy is free of any wires.
- Some make-believe toys (e.g. food mixer) are
battery-powered and can be used to perform real functions, e.g. mix pancake
mixture.
- Any real battery-powered devices with an on / off switch
can be adapted, e.g. tape recorder.
- If you see a toy you like, buy it right away it
will probably be gone when you return!
See Connecting switches on page 32 for
information on how to adapt battery-powered devices for switch use.
If a switch-adapted battery-powered device is
used directly with a switch, the pupil needs to hold the switch down to keep
the device working. Since many of the pupils using switches are doing so
because of the physical control difficulties they have, such a skill is very
difficult for them to acquire and it is not useful in relation to the future
development of switching skills. In later development of switching skills we
need a pupil to press a switch and release rather than holding down a switch.
Thus, when using battery-powered devices a timing unit should be used e.g. a
switch latch / timer unit.
This
connects between the battery-powered device and the switch. Most units have two
operating modes:
- timer mode the device can be turned on
with one switch press and will stay on for a preset period, even if the switch
is held down.
- latched mode one press of the switch turns
the device on it will stay on until the switch is pressed again to turn
the device off.
When the pupil is learning the concept of cause
and effect the latch / timer unit should be used in the timed mode. This
encourages the pupil to press the switch again to achieve more of the reward.
Activities
If a battery-powered device, such as a toy, is
used and the pupil is only expected to turn it on and watch it, they will soon
become bored. It is important to make the device part of a fun activity; for
example:
- moving the car across the table to knock over a tower of
blocks
- operating a tape recorder for a game of musical statues
with their peers
- operating a tape recorder to listen to a story
- controlling the action of a Twirl-o-Paint to
assist in making decorative cards
- using a battery-powered mixer to make a milkshake
- directing a bubble blower at someone and blasting them
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