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The development of switching skills
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racing and crashing cars through switchesExample 3a

Jane and Freddy both enjoy playing with remote-controlled cars. As a joint activity, their teacher sets up a racetrack on the table top between them. Jane and Freddy then enjoy racing their bump-and-go cars around the track. They each have their cars attached to a switch latch / timer unit set to timed mode. On each switch press the car will run for 30 seconds. They each have to press the switch repeatedly in order to continue to operate the cars.

Key skills and equipment

The key skill is:

  • the use of switches with battery-powered devices

The key equipment is:

  • switch latch / timer units
  • appropriate switches and mountings
  • battery adaptors
  • remote-controlled cars
Using a switch with mains-powered electrical devices

For a pupil with physical disabilities, being able to use a switch to control electrical appliances may give them access to more meaningful activities whilst encouraging their participation in everyday activities.controlling the fan The success in using electrical appliances depends on them being used within a context, e.g. being able to turn the light on when entering a room. The use of electrical appliances could vary from developing an awareness of their environment to the user having control over everyday activities. The aim in the first instance is for the reward to be sufficiently motivating to encourage the pupil to repeat the switch press. Then moving on to operate the device at the right time can be developed.

To use electrical appliances with a switch a mains control unit is required. A range of units are available; the common units are listed in Appendix 4. See Connecting Switches on page 32 for information on how to use switches with a mains control unit.

Activity ideas
  • participating in cookery sessions by operating a food mixer
  • operating a hairdryer to dry their hair after swimming / hydro pool
  • making drinks for peers using a juicer (a trip to the shops to choose the fruit can be part of the activity)
  • operate a foot spa to give them, or their peers, a soothing foot massage
  • a fan and light both plugged into the control unit via a double plug adaptor, to create a ‘mini’ sensory room experience – having streamers which shine in the light and blow in the air from the fan, can increase the experience

Electrical appliances that can be used with these units include:

Foot spa, Christmas lights, Portable lamp, Disco lights
Toaster Portable, electric fan, Tape recorder, Hairdryer
Kettle, Juicer / Ice-cream machine, Microwave oven, Popcorn Maker

Note: Be sure to check that the power rating (wattage) of the mains control unit is greater than the sum of the power ratings of all the appliances connected at one time, to ensure safety.

Example 3b

Alex’s class makes milkshakes to sell in the school tuck shop each week. Alex has been practising his switching skills in a number of different ways throughout the school day, but this is by far his favourite activity. By using his switch in this way, Alex has the opportunity to repeatedly use the switch, but for someone else’s milkshake each time. This keeps Alex’s motivation up to a maximum level, and engages him in a class activity. The other pupils need him to be involved!

Key skills and equipment

The key skill for the above example is:

  • the use of switches with mains-powered devices

The key equipment is:

  • mains control unit
  • appropriate switch
  • appropriate mounting system
  • blender
Using a switch with light-tech communication devices

Successful communication enables pupils to have control. However, in order to achieve this, the pupil must have both a method of communication and an environment that is conducive to the activity. The communication aid cannot only assist in enabling a pupil to communicate a message but can also provide the motivation to do so.

switch connected to a One Step communicatorCommunication devices that can be used with a switch to deliver a single message include the BIGmack, One Step Communicator, Talking Buddy, and Adaptivation Chipper. All these devices have a built-in switch but an external switch can be connected if required. For example a pupil who activates a switch mounted by his head can have their switch connected to the device to ensure easy and reliable access.

To encourage a pupil to develop an awareness of the environment, the communication device can be a particularly effective resource.

The following messages offer the pupil the opportunity to control others – a very motivating activity! This can then be extended to encourage the pupil to make choices by selecting to whom the instruction should be directed, e.g. by eye-pointing to someone.

“Tickle me” – “Blow a raspberry” – “Pull a funny face” – “Jump up and down”

This can be incorporated into a group activity whereby pupils are controlling their peers. It can also be used to introduce switches to pupils in order to enable environmental control. The motivation to control another person is far greater than any distraction a switch may cause, encouraging them to become aware of the potential of a switch as a method of communication.

Other activities encouraging understanding of cause and effect using the communication aid include attaching it, via the cable connection, to a battery-powered toy, e.g. car, doll or animal, and inserting a message such as:

“Neenahneenah” – “I’m going to walk off the table” – “ROARRR” – “Knock the bricks down”

Alternatively, it can be connected through a mains control unit to a fan, foot spa or food mixer, and incorporating messages such as:

“I’m hot – cool me down” – “Wash my feet” – “Feed me!

Example 3c

Pete was moving from the spectator to participant stage of switch use. His family noted that he was more motivated controlling people than he was controlling items. The team working with Pete had established a position by his knee to fix switches. Various messages to control the actions of others were put into a single message light-tech communication device. This gave Pete the opportunity to develop his concept of cause and effect.

Key skills and equipment

The key skill is:

  • the use of simple light-tech communication devices with switches for early learning activities

The key equipment is:

  • single message light-tech communication device (e.g. BIGmack)
  • mounting system, medium contact switch
making things happen on the computerMaking things happen on the computer

By connecting a single switch to the computer and using suitable software, pupils can develop their cause-and-effect skills with a variety of motivating images. There is a range of cause-and-effect software available that has set content and can be matched to the pupils’ interests and curriculum areas. Alternatively there is ‘framework’ software that allows you to use your own images and sounds to create specific cause-and-effect activities for a curriculum area or to match a pupil’s individual interests.

Appropriate content-rich and framework software for cause and effect is listed in Appendix 1. To connect switches to the computer an interface box is required. See Connecting switches on page 32 for more information.

Example 3d

Andrew has been using single-switch cause-and-effect software activities on the computer for a number of years. He is now in his early teens and his team is concerned that he is bored with these. However, Andrew still needs activities at this level. The use of framework software programs allows the team to develop activities, which are of an appropriate interest level for him. Andrew uses a contact switch placed on an angled wedge on his tray. The switch is attached to the computer using a SwitchBoard. Key skills and equipment a cause-and-effect activity made with SwitchIt! Maker

Key skills and equipment

The key skills for the above example are:

  • connecting switches to a computer
  • the use of framework software to create appropriate activities for use at the spectator and early participant stages

The key equipment is:

  • appropriate switch and switch mounting
  • switch interface
  • framework switch software, e.g. SwitchIt! Maker

 

 

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