Scenario 4 Build
Once a pupil has a good understanding that
pressing their switch will cause a response, build activities
should be used that require several switch presses to elicit or repeat a
reward. Activities like this are more likely to be found using the computer.
There is a wide range of software designed to encourage this skill, listed in
Appendix 1. The programs offer a motivator with each switch press
resulting in a final animated reward with sound or speech.
Example 4a
Bob loves diggers. Bobs team decided that
the software SwitchIt! Diggers was perfect to motivate Bob to wait a
little longer for his reward. Initially, the software was set up so that Bob
had to press three times to build the picture of the digger. As Bobs
attention skills grew, the team decided that the number of steps required could
be increased.
Key skills and equipment
The key skill for the above example is:
- the use of content-rich software activities for use at
the spectator and participant stages
The key equipment is:
- SwitchIt! Diggers
- appropriate switch and switch mounting
- switch interface
Turn-taking involves the alternation of at least two switch
presses. It is a useful strategy to encourage pupils to work together, or to
develop shared attention. Alternatively, it can be used to familiarize a pupil
with a second switch position. Some pupils derive a reward through the physical
activation of the switch only and thus develop a habit of continuously hitting
the switch which can prevent their understanding of cause and
effect. Setting software for use in a turn-taking mode can also help to
reduce this behaviour. This will mean that the switch user will have to wait
for a second person to press their switch before a reward is given. This skill
can be encouraged to develop with the use of a range of software programs,
listed in Appendix 1, and through the use of light-tech communication devices.
Example 5a
Greg and Annie both enjoy using simple build
activities on the computer. Through practise, they both now understand that
each switch press builds up to a complete picture and a reward. To further
develop their interaction skills alongside their switching skills, Greg and
Annies team decided to set their favourite program onto the turn-taking
mode. This has helped to develop their social interaction skills, as well as
developing their attention and listening skills.
Key skills and equipment
The key skill for the above example is:
- the use of content-rich software activities for use at
the spectator and participant stages
The key equipment is:
- appropriate switch and switch mounting
- switch interface
- software with turn-taking setting
Example 5b
Jane and Duncan enjoy their PE lessons in the hall. During
the introductory activity, the class members pass a ball between them claiming
a turn each. The pupils use a light-tech communication device with my
turn recorded onto it to claim a turn in this game.
Key skills and equipment
The key skill for the above example is:
- the use of light-tech communication devices with
switches for early learning activities
The key equipment is:
- appropriate switch and mounting
- single-message light-tech communication aid
Once a pupil has gained a good understanding of cause and
effect, and build, with a switch, activities involving timing can be introduced
in order to establish whether they have the motor coordination skills to
control a single-switch scan. This stage involves perceptual and cognitive
concepts that might be new to the switch user; so time will need to be spent
developing this skill. Timing is the ability to press your switch within a
predetermined time-frame in response to a prompt being given. For some pupils,
it may take a long time to establish and develop the physical skills required
to achieve timing with a switch. For these pupils curriculum
activities should continue through the use of two switches with both switches
being worked by the pupil or the second switch by an assistant.
It may become obvious that the pupil will not cope with a
single-switch scan because of their physical coordination difficulties. For
instance, if the delay between recognition of the need to press the switch and
the switch-pressing action is significant, because of the effort required, it
is likely that the pupil will lose interest in the activity. Also, if the pupil
is experiencing a limited success rate despite delaying the scan speed,
frustration, and consequently loss of motivation, may result. In these cases
activities involving the use of two switches should be encouraged. The second
switch may be worked by the pupil, if they have a suitable second movement, or
by an assistant, teacher or peer.
Software suitable for developing this skill is listed in
Appendix 1.
Example 6a
Joe is working towards the use of a high-tech communication
device. Due to his physical abilities, he will need to access this through
switches.
He currently has a varied profile of skills in relation to
switching and communication. His team therefore meet regularly to plan the next
step. Joes low-tech communication book is developing quickly. He is now
able to find vocabulary placed within categories. His low-tech book is accessed
by his communication partner pointing to messages within his book and Joe
indicating through vocalization when the message he wanted is reached.
Joe had been practising his switching skills separately to
his communication system; mainly through using computer programmes and
switching mains-powered and battery-powered devices, including single-message
light-tech communication devices. His team felt he could now do this reliably,
if given time to make the movement.
Joes team now had to make the decision as to whether
he would be most efficient accessing a high-tech communication device using one
or two switches. Following a team assessment, it was established that a
reliable position for a second switch could not be found. The team therefore
decided that Joe needed to develop timing skills in order to use his high-tech
communication device through single-switch scanning in the future.
Joes low-tech communication system therefore continued
to develop with his needs, and Joe practised his timing skills using various
software programs.
Joe also enjoyed listening to stories, and so practised his
timing skills filling in repetitive phrases in his favourite books using a
single message light-tech communication device.
Key skills and equipment
The key skill for the above example is:
- the use of light-tech communication devices to encourage
the development of timing skills with a switch
- the use of content-rich software to develop timing
skills and introduce simple single-switch scanning
- the use of framework software to develop resources to
assist with the development of scanning skills
The key equipment is:
- light-tech communication device e.g. BIGmack
- reading books with a repetitive phrase
- content-rich software e.g. Spot on Games, SwitchIt!
Opposites
- framework software e.g. ChooseIt! Maker
- grid-making software such as Clicker
- appropriate switches, mounting and switch interface
Creator
What this involves
The pupil develops the ability to discriminate, to
purposefully make choices and create options; so moving from being a
participant to a creator [making selections]. The pupil begins to use the
computer as a tool to express his / her imagination and creativity, and to
complete work across the curriculum. The pupil will need to be able to cope
with scanning with either one or two switches.
Choosing
A prerequisite skill for using a switch to make choices is
the ability to cope with some form of scanning. Scanning involves making each
of the choices available for selection in turn. This is done either by
highlighting each available choice in turn automatically, for selection by a
switch activation when the desired choice is highlighted (single-switch
scanning), or under the control of the pupil with one switch to move the
highlight and another switch to make the choice (two-switch scanning).
For scanning a pupil needs:
- the ability to press and look / listen
- the ability to either: use two switches or activate a
single switch within a given time frame
- the ability to recognize pictures / symbols / auditory
prompts
- to enjoy the activity and to be motivated by the outcome
- the ability to understand that when an area is
highlighted it can be selected by a switch activation to produce an outcome
Scanning methods
Single-switch scanning: the pupil is required
to press their switch to stop the scan when the target item is highlighted. The
speed of the scan can be altered to suit individual needs. To be successful
with automatic scanning, the pupil requires good timing skills, being able to
coordinate their switch press with the scan. This may be difficult for some
pupils who, despite understanding the scanning concepts, cannot organize and
carry out appropriate motor movements sufficiently quickly.
Two-switch scanning: with this type of scan
the pupil takes control of the scan using one switch to step the scan through
the available choices and the second switch to activate the target item. This
method does not require the coordinated motor control necessary for timing, but
the pupil does need the ability to discriminate between the two functions and
have two reliable voluntary movements to operate two switches. Also, this can
place increased physical demands on the pupil.
Example 6b
Clare and Lisa both use on-screen grids containing words and
symbols to help develop their literacy skills. Both Lisa and Clare are switch
users; Lisa uses a single switch but Clare uses two switches. Their teacher
uses the same grids for both pupils but has identified them as separate users
on the program so that when each pupil uses it, their access method is
automatically set up.
Key skills and equipment
The key skill for the above example is:
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making framework software, e.g. Clicker, Writing
with Symbols 2000, or Inclusive Writer
- appropriate switches and switch mountings
- switch interface
Scanning patterns
The scan can operate in a variety of ways. Common scanning
arrays include simple-step, row-column and column-row. Some programs offer more
sophisticated scanning arrays.
simple-step: each item is scanned one at a
time. After a selection, the scan can either move to the next item or be set to
return to the beginning.
row-column: each row is scanned in turn and
when one is chosen, the items in that row are scanned one at a time.
column-row: each column is scanned in turn and
when one is chosen, the items in that column are scanned one at a time.
Scan settings
Most switch software will allow you to set the type of scan
and colour of scan you use. The two common options are fill scan and outline
scan. Fill scan fills the whole of the cell being highlighted whereas an
outline scan places a highlight border around the option, which can be altered
in thickness. Careful consideration of scan type and colour needs to be made,
taking into account any visual difficulties or visual perceptual difficulties
the pupil may have.
Switch settings
Most switch software will allow you to configure the switch
settings to suit individual pupils. Most switch users have physical
difficulties and may need adjustment of these settings.
Debounce setting: whether using single or
two-switch scanning, most scanning software has a debounce setting.
This allows you to set the length of time the program waits before accepting
the next press, preventing unwanted repetitions for a pupil with a tremor.
Acceptance delay: again, whether single or
two-switch scanning, most scanning program offer an acceptance delay setting.
This determines how long the switch must be held down before the application
recognizes switch activation.
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