Scenario 7 Developing an understanding
of scanning
Given knowledge of scanning methods, it is
possible to identify the many perceptual and cognitive concepts involved, along
with the physical motor control required.
Rarely will a pupil latch on to the idea of
scanning without a step-by-step introduction. As well as the switching and
timing skills, there are new cognitive challenges involved.
When scanning is introduced, the pupil should
be presented with only a few choices, e.g. four, with the scan working in a
simple step fashion.
Regardless of whether the pupil is going to be
a single or two-switch user, the scanning method should be set to a two-switch
step scan whilst the concepts involved are taught and understood. Give the
pupil the move switch, i.e. the switch that will move the scan onto
the next choice. In this way there is time to explain what is happening, i.e.
what the scan looks like; where it will go next; target item needing to be
highlighted by the scan. When the pupil has highlighted the target item with
the scan they indicate to the person working with them and they then press
their switch to produce the desired outcome, e.g. spoken message. Using this
method, the number of choices can be increased.
It is helpful to introduce grids with only one
item whilst introducing scanning.
In this way the pupil has only one target item
to focus on whilst grasping the concepts of scanning.

For the single-switch user
When it is clear that the single-switch user has a good
understanding of all the concepts, the scan should be changed back to a
single-switch scan. It is best to keep a selection of choices they are familiar
with and let them watch you demonstrate the scan working first.
The choice of scanning speed will have to be evaluated;
remember that setting the scan speed too slow can be frustrating, but so is
missing your choice because it is too fast. A happy medium needs to be found.
Example 7a
The school topic during the summer term was
holidays. Becky needed to practise her scanning skills during her
curriculum work. As a classroom exercise and game, her teacher devised a series
of grids using an on-screen grid programme. One vocabulary item on each page
related to holidays, and at the start the other squares were blank. When Becky
could cope with a higher cognitive demand, distractor items were placed in the
other squares.
The grids were explained to Becky as a maze
game. Each time Becky found the correct item, her selection would lead to
the next grid. She had to find, within the grids, all the items that she needed
to take on holiday in order to pack her suitcase. Beckys teacher put a
reward picture at the end of the exercise, showing people going on holiday.
Initially Becky had the move switch only, and would stop on
the item she wanted to pack.
Key skills and equipment
The key skills for the above example are:
- the use of framework software to develop resources to
assist with the development of scanning skills
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making framework software, e.g. Clicker, Writing
with Symbols 2000, or Inclusive Writer
- appropriate switches and switch mountings
- switch interface
Moving on to group scanning
When a pupil has progressed to having approximately twelve
items within a grid, and is coping with a simple scan (i.e. moving from left to
right along each row in turn) group scanning such as row-column scanning should
be introduced. This will speed up the process of choosing items for the pupil.
Row-column scanning can be introduced in a similar way to
simple scanning. By using a two-switch mode you will be giving the pupil time
to take in and understand the concepts involved. It may be worth recording the
frequency of successful selection using a variety of scan options.
Again it is useful to set up grids that focus on the
concepts of the row-column scanning and only give one target e.g.
a row of identical target items so they understand the
concept of choosing the row

then one target item, so they choose the correct row and the
correct column.

Although it has been found that this method of introducing
scanning can be successful for many switch users, it must be remembered that
they are all individuals and methods of introduction should be tailored to
their specific needs.
As the number of choices to be scanned is increased,
attention should be paid to their layout, so that the items most frequently
chosen are the quickest to access. When scanning using this method, the item in
the top left of the screen is the quickest to access.
Example 7b
Becky enjoyed the game described in Example 7a, so her
teacher incorporated the idea into other curriculum areas. As a reinforcement
activity for cooking, Becky then had to find all the items she had used last
time in cookery. This time, Becky was moving on to row-column scanning. The
grids were devised as above, with vocabulary relating to cooking. This time,
Beckys reward grid was a digital photo of the item she had made in
cookery.
Key skills and equipment
The key skills for the above example are:
- the use of framework software to develop resources to
assist with the development of scanning skills
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making framework software, such as Clicker 4,
Writing with Symbols 2000 , Inclusive Writer
- appropriate switches and switch mountings
- switch interface
Using on-screen grids for curriculum work
When a pupil has an understanding of scanning and can
successfully make choices from a selection provided on-screen, grid-making
framework software can be used to give the pupil access to curriculum
activities. Grids can contain pictures, symbols, words, letters or functions
such as print.
More information on developing on-screen grids can be found
in Unit 1
Literacy and recording - Using symbols, pictures and sound.
When
designing on-screen grids for a switch user consideration of the layout of the
selection set needs to be made. The selection of a cell within a grid even for
the most proficient switch user is a slow process, therefore we should help by
making the layout as efficient as possible, to speed up selection. When
creating an on-screen grid we need to consider which items will most frequently
be used and place these in the grid so that they take the least time and fewest
switch presses to select. For row-column scanning this is in the top left
corner of the grid.
Example 7c
Kevin and Darren were writing sentences about their
holidays. Kevin was using whole words to build sentences, whereas Darren needed
to access phrases to build similar sentences. Their team decided to devise
on-screen grids with a symbol word processor for each pupil. This meant that
pupils could do a similar activity at their own level.
Kevin and Darren then selected either the word or phrase
from the on-screen grid, and this was sent to the symbol word processor. Their
work was then printed at the end of the activity.
Key skills and equipment
The key skill for the above example is:
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making symbol word processor, such as Clicker 4,
Writing with Symbols 2000 , Inclusive Writer
- appropriate switches and switch mountings
- switch interface
Use of on-screen keyboards for recording
It is important that switch users can access items that are
needed most frequently, most quickly. The quickest location to reach is the top
left corner of the screen, when using a row / column scan. Switch users
accessing on screen keyboards should therefore have access to frequency based
layouts, which place the most frequently used letters in the top left corner.
Clicker users may download frequency-based on-screen layouts from the Clicker
Grids for Learning Web site.
Word prediction packages can also run within the grids, so
that as letters are selected from the grid words are predicted within
designated cells. This can assist in increasing speed of text entry.
More information on using on-screen keyboards and word
prediction can be found in Unit 2
Literacy and recording Using ICT to support literacy across the
curriculum.
Example 7d
Mia
uses an on-screen grid to record her written work. As a switch user, she has
found that moving to a frequency-based keyboard layout, along with using word
prediction, has had two main effects. These are a reduction in the number of
switch selections required for each letter, and a reduction in the number of
letters she needs to select to gain the whole word. This has significantly
increased the speed of her recording.
Key skills and equipment
The key skill for the above example is:
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making framework software, such as Clicker 4,
Writing with Symbols 2000 , Inclusive Writer
- word prediction software, such as penfriend
- appropriate switches and switch mounting
- switch interface
Auditory scanning
For most pupils presenting selection sets visually will not
present any difficulties. However, some pupils with visual difficulties or
difficulty coordinating looking with the physical movement required to press
the switch, may also require an auditory prompt to help them select the desired
choice.
Auditory scanning is a technique where the selection set is
presented auditorily (e.g. spoken aloud) for the pupil. Most switch-accessible
on-screen grids allow you to attach a spoken prompt to the scan. The pupil then
can scan through the choices listening to the spoken prompts; when they hear
the desired choice, they can press the switch to select it.
Example 7e
Ali accesses on-screen grids through auditory scanning. Her
team use switch-accessible on-screen grids for Ali to participate in a range of
curriculum activities. One example is a science lesson in which the class
explore the concepts of light and heavy.
Following practical experience of handling a range of
objects, Ali uses a switch to listen to the labels light and
heavy. Ali feels the objects and then steps through the two choices
to select whether she feels the item is light or heavy. When Ali stops on her
choice, her co-worker makes the selection, and then a fuller message is spoken,
e.g. This ones heavy; this is to help Ali know the difference
between the scan and the selection.
Key skills and equipment
The key skill for the above example is:
- the use of framework software for the development of
resources across the curriculum
The key equipment is:
- grid-making framework software, such as Clicker 4,
Writing with Symbols 2000 , Inclusive Writer
- appropriate switches and switch mountings
- switch interface
Common misconceptions
Assuming the use of hands for switch operation Assuming
that progression to two switches is desirable Assuming there is a
progression in type of switch provided Assuming that visual skills are
necessary for switch operation
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