Introduction
For many pupils with severe and complex needs,
the use of a switch or switches offers the most versatile and effective means
of accessing the curriculum.
For those pupils with severe physical
impairments who cannot use a keyboard, mouse or voice, switches may offer a
means of access, that will allow the pupil to exercise control independently.
Pupils who find direct access too fatiguing or slow, or whose lack of accuracy
results in many mistakes, may find that switches offer a more effective and
efficient means of access to technology.
For highly distractible pupils and those with
learning disabilities, switch use may offer a more appropriate means of access
a small number of items can be presented one at a time for selection
with a switch; this can be simpler than making a choice from several items with
a keyboard.
Once effective use of switches is established,
a pupil can use these skills to access:
- environmental control systems systems that enable
a person to control their environment e.g. turn the television on, close the
curtains, turn on the lights
- alternative and augmentative communication systems
- computer systems allowing access to curriculum software,
the acquisition and development of literacy, and independent recording
- leisure opportunities
- mobility electrical wheelchairs can be controlled
through switches
In this Unit, the scenarios represent
progressive stages in the development of switching skills. Each scenario
contains several examples of pupils using switches at that particular stage of
switch use.
By the end of this Unit, participants will have
- developed a greater understanding of why some pupils may
need to use switches
- acquired a greater understanding of the development of
switching skills for an individual pupil
- learned how to use switches with a range of equipment
including battery-powered devices, electrical appliances, simple communication
devices and computer
- explored the ways in which pupils can use switches to
effect change on the environment (cause and effect)
- explored the use of switches and appropriate software to
create participant resources to support communication, literacy and
recording
- gained an understanding of the importance of working as
part of a team to ensure the development of effective switching skills
- developed skills in recording accurately how individual
pupils are using technology and the importance of sharing this information with
other professionals
Key skills covered in this
Unit
The identification of an appropriate switch and switch
position for a pupil
To implement a process to facilitate the identification of
an appropriate switch, position of switch and switch mounting for a pupil, and
to ensure the pupil and resources are positioned appropriately for effective
use.
See Scenario 1, Examples 1a, 1b, and 1c
The use of switches with battery-powered devices
Be able to adapt a battery-powered device to use with a
switch. Use battery-powered devices with a timing unit (e.g. switch latch
timer) to allow a pupil to participate in meaningful activities.
See Scenario 2, Example 2a Scenario 3, Example 3a
The use of switches with mains-powered devices
Use a switch with a mains control unit to allow a pupil to
participate in a meaningful activity.
See Scenario 2, Examples 2a and 2b Scenario 3, Example
3b
Connecting switches to a computer
Plug switches into your computer. Understand that an
interface always has to be used to connect switches to a computer and that it
is often necessary to select the correct settings within the switch software to
make the switches work correctly.
See Scenario 2, Example 2a Scenario 3, Example 3d
The use of light-tech communication devices with switches
for early learning activities
Use a light-tech communication device to give a pupil
cause-and-effect, turn-taking and timing opportunities.
See Scenario 3, Example 3c Scenario 5, Example 5b
The use of content-rich software activities for use at
the spectator and participant stages
Use content-rich software to develop switching skills from
cause-and-effect through build skills, timing skills to simple scanning.
See Scenario 2, Example 2a Scenario 4, Example 4a
Scenario 5, Example 5a
The use of framework software to create appropriate
activities for use at the spectator and early participant stages
Use framework software to create appropriate resources for
an individual working at the cause-and-effect and build stages.
See Scenario 3, Example 3d
The use of framework software to develop resources to
assist with the development of scanning skills
Use grid-making framework software to create grids with
appropriate and motivating resources for a pupil using switches to develop the
pupils scanning skills.
See Scenario 6, Example 6a Scenario 7, Examples 7a and
7b
The use of framework software for the development of
resources across the curriculum
Use grid-making framework software to create appropriate
grids for a pupil using switches to access literacy, communication and
curriculum activities.
See Scenario 6, Example 6b Scenario 7, Examples 7a, 7b,
7c, 7d, and 7e
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