Scenario 3 Modifications to the input medium
A childs visual functioning, physical and cognitive
abilities will impact upon the way they interact with technology, not least in
the way they are able to control the input process. Adaptations to the mouse
and keyboard allow many pupils with a visual impairment to gain access, but
alternatives are available where this is not suitable.
Switches
The young pupil who is blind will have no knowledge of the
keyboard and the potential for interaction with the computer. The use of a
switch with a simple cause-and-effect application or indeed appliances such as
hairdryers or toys, will introduce them to the concept of causation and
environmental control. Some pupils will then be able to move onto other input
devices whilst some will develop choosing skills through the use of two
switches and auditory scanning (see Unit 8 The
development of switching skills for more general information about
switch access).
For a pupil who has partial sight, a switch may be used as
an introduction to input devices where there is a need to minimize distraction
from a busy keyboard. The pupil is able to engage in simple choice or matching
activities to develop discrimination skills, whilst difficulties with input are
minimized.
Example 3a Sophie
Sophie has retinal dysplasia which means she is totally blind. She
is beginning to develop Braille skills but finds tactile discrimination
difficult.
She enjoys using a tactile overlay with Braille labels to
listen to poems with lots of sounds effects. Her teacher is keen that she
develop her listening skills and the ability to make choices when information
is presented through sound. As curriculum demands increase, she will need to
use her listening skills more and eventually use a screen reader to obtain full
access to a computer. Switch Clicker has been used to design and create
on-screen grids from which Sophie can choose which poems she would like to
hear.
Currently she is using two switches to control the auditory
scan and selection of the poem. The teacher intends to move her towards using
designated key strokes to scan and select and eventually use the on-screen
grids with a talking word processor.
Key skills and equipment
The key skills for the above example are the ability to:
- design tactile overlays relevant to the needs and
interests of Sophie
- operate software used to design overlays
- design on-screen grids and implement through the use of
switches
The key equipment is:
- overlay keyboard
- overlay design software e.g. Overlay Maker, Soundbook or
Concept Plus
- on-screen grid application e.g. Clicker
- variety of switches
- equipment to produce tactile overlays
Touch screen
It is often difficult to establish how much a young pupil is
able to see and the mechanics of eye-hand coordination may pose a barrier to
developing visual skills. Touch screens allow the pupil to focus on both their
hand and the screen contents at the same time, without the need for exaggerated
hand movements.
The use of a touch
screen with standard point and click software may give an indication of the
childs functional vision. Many simple touch screen / monitor applications
exist and simple authoring tools allow design and creation of tailor made
screens to meet more of the individual interests and abilities of the child.
The touch screen is not a suitable input method for a pupil
who is totally blind. Although it can be used as an input method to develop
causation skills, unlike switches, there is no potential for progression or
more complex usage based on tactile discrimination. It should therefore be
avoided and a more appropriate method explored.
Example 3b Davinder
Davinder has ocular albinism which results in extreme
photophobia (intense dislike of light), low vision, poor tracking skills and
difficulty following and focusing on moving objects. It has also been extremely
difficult for her teacher to establish what use Davinder is making of her
peripheral vision, as when she lacks interest in an activity she can be very
uncooperative.
A touch screen has been purchased with a range of touch
screen software. Despite an enthusiastic start, Davinder soon lost interest in
the applications as the same images appeared, many of which were not simple
enough for her to identify.
Davinders teacher designed and created her own screens
by importing simple images into PowerPoint and creating a presentation
activated by a screen touch by Davinder. Her teacher now has much more accurate
information about how Davinder is using her functional vision and by using the
features of the software, has been able to train her to use it more
effectively. The teacher has used this information about Davinders sight
to create resources to support a number of curriculum areas. One such resource
is a sequence of screens designed to help identify shapes in Maths. A selection
of shapes are given on screen and a question posed, Davinder has to correctly
identify the requested shape by pointing at it. The area pointed to obviously
evokes a varied auditory response based on accuracy. The technology based
activity is also reinforced by hands on investigation of two and
three-dimensional objects.
Key skills and equipment
The key skill for
the above example is the ability to:
- design appropriate screens through the use of a
multimedia authoring package
The key equipment is:
- multimedia authoring package e.g. PowerPoint,
Hyperstudio or SwitchIt! Maker
- touch screen (Touch Monitor)
Overlay keyboards
Overlay keyboards potentially offer pupils
with a visual impairment a combination of sensory stimuli. Tactile overlays,
speech output and visual representation can be combined in the most appropriate
ways to enhance access and participation. Overlay keyboards have long been used
as an alternative input device for word-processing but there are many other
uses. Applications exist to create talking books which are accessed via a
tactile overlay and output audio samples. Soundbook from RCEVH is one example
of a simple application which allows the pupil to press tactile areas to
activate digitized sound samples.
Example 3c Hussain
Hussain has lebers amaurosis which means he was born blind.
He is developing his Braille skills but finds the process of tactile tracking
very difficult and is completely disinterested in reading. To try to encourage
him to participate more readily in reading activities and improve his tactile
skills, his teacher has introduced Soundbook to the classroom. Soundbook is
software which uses a tactile overlay to activate audio files.
The overlays are designed to encourage tracking over a set
of tactile markings from left to right with two hands in the same way that
Braille is read. The stories have a predictive and repetitive nature to provide
the pupil with familiarity and confidence to engage in the activity.
For a sighted pupil,
pre-literacy activities would involve enjoying pictures and extracting
contextual meaning. In the same way, Hussain is not only able to extract
information from the sound samples but also, alongside his peers, enjoy
reading stories, reinforce concepts and develop tactile
discrimination skills.
Key skills and equipment
The key skills for the above example are the ability to:
- design tactile overlays relevant to the needs and
interests of Hussain
- operate software used to design overlays for story
reading
The key equipment is:
- overlay keyboard
- overlay design software e.g. Soundbook or Concept Plus
- equipment to produce tactile overlays
A tactile overlay may also be created which allows the pupil
to launch applications or control devices. Often the accurate syntax needed to
enter information into a computer causes difficulty and frustration on the part
of the child. As the pupil is developing familiarity with the operating system,
experiences need to be positive and actually facilitate learning rather than
pose greater barriers.
Other applications provide the option to create quizzes and
access CD-ROM titles via a tactile overlay. ClickIt! and IntelliPics provide
the opportunity to create customized resources, differentiated to the needs of
the individual. Examples of overlay keyboards can be found in section Appendix
5.
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